• Friday, October 08th, 2010
Virtual World: a Second Life to Live Technology like art is a soaring exercise of the human imagination Daniel Bell … Recent Stanford study showed that 40% of men and 53% of women who play online games said their virtual friends were equal or better than their real friends. Paying money to buy virtual products in an online world might seem odd and one of the major worries is the risk of security flaws that might expose business-critical information. …
Four members of the Association for College and Research Libraries (ACRL) in SL group conducted a survey of academic librarians in SL to better understand perceptions of the value and limitations of participation in virtual worlds …
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